So, without further ado, hit the jump to check it out!
Azure Striker Gunvolt Boss Damage Analysis
During certain boss attacks, damage they sustained may be halved (resist) or doubled (weak).
Testing was mostly done with Luxcalibur (level 13) but this applies for damage in general. Luxcalibur's exact damage may vary between fights. (e.g. it does slightly more for Copen refight)
Merak (Subaquatic Base)
Phase 1
Beginning of fight - Normal
Punches directly at you - Normal
Charging directly at you - Normal
Wormhole missiles - Normal
Phase 2
Punches through wormhole - Normal
Punching with gigant fists through wormhole - Normal
Phase 3
Lazy Laser (Desperation) - RESIST
Jota (Media Tower)
Phase 1
Beginning of fight - WEAK
Placing 5 laser shots across the room that fires at once - WEAK
Closes in drills from both sides - Normal
Phase 2
Placing 5 laser shots across the room that fires one at a time - WEAK
Slices across the ground followed by drills - WEAK
Lasering across one side of the room. - WEAK
Phase 3
Phosphoratium (Desperation) - Normal
Viper (Biochem Plant)
Phase 1
Beginning of fight - Normal
Shooting 3 fire bullets - Normal
Sliding at you - Normal
Phase 2
Jumping across room and ending with jumping down on you - Normal. INVULNERABLE during landing.
Jumping across room and ending with dive kick - Normal
Jumping across room and ending with shooting fire bulltes - Normal
Phase 3
Refulgence (Desperation) - Normal
Carrera (Datastore)
Phase 1
Beginning of fight - Normal
Magnetized charge into the wall - Normal
Charge halfway across the room - Normal
Hovers over center as hands sweeps from both sides - Normal
Phase 2
Shoots a gravity orb - RESIST
Phase 3
Quasar Collapse (Desperation) - RESIST. Will also disable EP if you touch the void.
Elise (Stratacombs)
Phase 1
Beginning of fight - Normal, Normal
Swinging across poles - Normal, Normal
Throwing knives at you - Normal , Normal
Phase 2
Throwing knives at center of room - Normal, Normal
Co-op attack - Normal, Normal
Petrify wave - Normal, Normal
Phase 3
Resurrection - N/A (You can't act during this)
Stratos (Pharma Labs)
Phase 1
Beginning of Fight - WEAK
Chomps across the screen - WEAK
Goes underground then sweeps from each side and sandwiches - WEAK
Sandwich Hitting one one deal double damage (WEAK)
Attempting to hit both will deal equivalent amount (likely because you hit one and trigger phase invulnerability) (WEAK overall)
Becomes INVULNERABLE once chompers are combined.
Spawns two eggs - WEAK
Appearing as humanoid between attacks - WEAK (? I have no way of telling if he was going to disappear immediately or jump across the room or jump to spawn eggs)
Phase 2
Summons a swarm from one side and chomps across the screen from the other - WEAK
Becomes two half orbs on the side of the screen sending swarms towards the center - Normal. Can hit both at once as they close in (adds up to WEAK). If you trigger phase invulnerability from hitting one you'll only hit one.
When combined - Normal
Phase 3
Nemesis Fang (Desperation) - Normal
Copen (Sinner's Row)
Phase 1
Beginning of fight - WEAK
Walks while shooting bullets - WEAK
Charges with shield upon going behind him - WEAK
Merak - Normal
Jota - WEAK
Viper - WEAK
Carrera - WEAK
Elise - WEAK
Stratos - Normal
Elise Refight (Babel)
You can't hurt the third personality. (Haven't tested otherwise but I assume it would be the same as the first fight)
Copen Refight (Babel) (Luxcalibur does slightly more damage and wipes out a full phase bar. This is opposed to the standard Luxcalibur doing slightly less than a full phase bar)
Phase 1
Beginning of fight - Normal
Walks while shooting bullets - Normal
Charges with shield upon going behind him - Normal
Merak - RESIST
Jota - Normal
Viper - Normal
Carrera - Normal
Elise - Normal
Stratos - RESIST
Phase 3
Doppler Desire (Desperation) - Normal/WEAK (It finishes him)
Nova (Firmament)
Phase 1
Beginning of fight - WEAK
Shooting rings - WEAK
Descends then charges at you - WEAK
Phase 2
Shoots several orbs at you - WEAK
Flies across the top shooting orbs downward - WEAK
Phase 3
Mind Melder (Desperation) - WEAK
Nova 2 (Firmament)
Phase 1
Wind - N/A
Lightning - RESIST
Orbs - RESIST
Slash - RESIST
Phase 2
Lasers - RESIST
Palms - N/A
Phase 3
Clamator Aethereus (Desperation) - RESIST
(Thanks a ton to Saairan for compiling this information!)
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